Humans

Men of the Canyon (Canyonfolk)

  • Size: Medium
  • Base land speed: 30 feet.
  • 1 extra feat at 1st level.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Common. Bonus Languages: Any
  • Favored Class: Any

These humans live in the middle-northern part of the continent. Their most prosperous cities are nestled inside a massive canyon that opens into the east coast. These cities specialize in trade, mining, and heavy industry. These humans are ruled by a royal family that is in decline, allowing smaller factions to vie for control in cities isolated from the capital.

Men of the Dragon (Dragonfolk)

  • Size: Medium
  • Base land speed: 30 feet.
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Skills: Concentration is an in-class skill for all Men of the Dragon
  • Automatic Language: Common. Bonus Languages: Any
  • Favored Class: Fighter
  • Alignment: Always Chaotic
  • Special ability: Summon weapon

In ancient times, the Dragon Lord scoured Fruitopia to find creatures to transplant to his isle of perils, in the deep south. This volcanic, monster-infested island was created by the Dragon Lord to test the strength and survivability his prisoners. The Men of the Dragon are the descendants of a band of Men of the Canyon who managed to pass this test. Their reward for their survival was to be the Dragons Lord’s servants for all
eternity.
For a time, the Dragon Lord left his people to their own devices. In this time, a dreaded warlord conquered the island, enslaving most of the populace. The warlord kept control by keeping weapons out of the hands of the general populace. When the Dragon Lord returned, his people pleaded for him to depose the warlord. Instead, the Dragon Lord endowed his people to magically conjure their own weapons out of thin air to ensure that the naturally strongest, rather than the privileged, would rule.
An age of civil war followed, and out of it rose a society where one’s worth is measured by strength and martial skill. Everyone, be they a farmer, a priest, or even a vagrant, is required to be a skilled warrior to defend their lives, family, and property. Rural folk live in fortified villages, and in urban dwellers swear fealty to city-states. Men of the Dragon all have some degree of dragon ancestry, as the Dragon Lord tends to rape the shit out of them whenever he’s in the mood.
Basically the Dragon Lord is an asshole.

Special ability, Summon Weapon:
Men of the Dragon can use a concentration check as a standard action to conjure a weapon 2+Charisma modifier times per day. The conjurer has to have a free hand to designate. If successful, the conjured weapon is immediately wielded in that designated hand. The DCs are as follows:

Weapon Type DC
Simple Weapons 6
Martial Weapons 8
Exotic Weapons 12
Piercing and/or Slashing Weapons +1
Light Weapons -2
Two-handed Weapons +2
Masterwork +10
Conjure in a movement action +4
Conjure in a free action +8
Conjure without expending conjurations per day +10
  • If you fail the check by 4 or less, you may get a blunt and/or brittle version of the weapon.
  • To conjure magical weapons, the player has to purchase a tattoo for 125% the cost of the kind of magic enhancement they want. The tattoos can only be done by trained sages, and a dragonfolk can only have a new tattoo 1 per every 4 character levels (IE a level 8 dragonfolk can have two different tattoos). New tattoos can replace older tattoos. To conjure the weapon, the dragonfolk has to conjure a masterwork weapon and select an unused tattoo to use with that weapon. The tattoo can be reused after the last weapon it was designated on has been destroyed or disappeared.
  • Conjured weapons disappear after 8 hours.

Men of the Sea (Seafolk)

  • Size: Medium
  • Have the (aquatic) subtype.
  • Base land speed: 20 feet.
  • Swim speed of 40' & can run when swimming in a straight line. +8 Racial bonus to Swim checks. Can always Take 10.
  • Low-Light Vision
  • Able to breath water
  • 4 extra skill points at 1st level and 1 extra skill point at each additional level.
  • Automatic Language: Seaspeak. Bonus Languages: Any
  • Favored Class: Any

The Men of the Sea originally were an offshoot of the Canyonfolk that traveled the eastern coast of Fruitopia by boat. The traded, explored, and plundered for hundreds of years. One particularly powerful pirate leader raided the elves in the south, taking thousands of elf slaves and cutting down the massive trees that exist in the elven forests. He employed his slaves to carve out a massive pirate fortress out of these trees, and with this fortress, he would mount an offensive against the Canyonfolk so that he could be king of all men. In this offensive, he would smash through the floating canyon-river cities and unleash hordes of pirate raiders onto the unsuspecting populace. However, the short-sited pirate had the fortress built too large to even fit in the canyon, making his already implausible plan impossible. Still proud of his city sized vessel, he resumed plundering other targets as usual.

Centuries later, competition from Canyonfolk, Elven, and Dwarven navies forced the Seafolk to depend on the massive vessel as a haven. Eventually it became a floating capital city for the Seafolk. Unfortunately for them, the venerable floating city had begun to sunk. It was a miracle it lasted as long as it did, since pirates aren't that great of engineers or urban planners. As the city sank, the Seafolk realized that the hubris of living in a ramshackle, floating megacity would be their undoing. They prayed for forgiveness.

An ancient and powerful creature arose from the depths to answer their prayers. He gave them the means to survive under the sea in exchange for their eternal subservience. The city sank, and the Seafolk began anew under the sea. They found the sea ripe with resources for the taking and created an undersea kingdom of great prosperity. However, their sea god demanded them to sacrifice their lives hundreds at a time to appease his cruelty. Eventually, the Seafolk created an army to strike back at their cruel patron and free themselves from slavery. Thousands of Seafolk died in the battle, but they succeeded in killing the beast.

The ignorant Seafolk were unaware of the beasts mother that yet lived, as well as his thousands of siblings. While his siblings were relatively small and much less powerful than him, his mother dwarfed him in size and power. When the Mother Revenant learned of her son's death, she pledged to devour the one responsible for his death, King Aldon of the Seafolk. After a devastating war where the Mother Revenant chased the King wherever he fled, the King had his consciousness transfered to an enchanted diamond so he may distract the Mother Revenant from the Seafolk forever. The diamond was placed on the land so the Mother Revenant could sense its presence but won't be able to reach.

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